![]() The Firewire audio driver also puts input & output audio stream on the same audio engine. Using Ventrilo for example with Firewire audio device also exhibits similar issue. (b) This problem is not specific to USB audio driver. If the device can only support one sample rate, then this problem will also occur after the USB audio driver switches the sample rate on both streams when it detected one stream is falling behind. ![]() (a) This problem actually could occur on Mac OS X 10.5.6, depending on the USB audio device used. ![]() Ventrilo doesn't handle the sample rate change properly, resulting in the audio corruption (robotic/garbled, etc). So in this case, changing the sample rate causes the input stream to run at a different rate that originally when Ventrilo launched. Changing sample rate on one stream will affect another stream (technically, the sample rate resides on the audio engine, so changing the sample rate naturally affects both streams). On 10.5.7 & onwards, a change in the USB audio driver publishes only 1 audio engine for both input & output streams. Applications could change sample rate on one audio stream without affecting the other stream. On Mac OS X 10.5.6 & prior, the USB audio driver publishes 2 audio engines, one for input stream and another for output stream. Why it is not a common issue before Mac OS X 10.5.7 Please feel free to contact the 3rd party vendor (Ventrilo, Teamspeak or Skype as appropriate for your case) regarding this issue to help alert them of its importance. Since it obviously seems to be a problem with Apple's USB driver implementation (AppleUSBAudio.kext) I originally created a bug report at Apple and I got some helpful information from their developer's team:Įngineering has determined that this issue originates with a 3rd party. This issue persists for a long time (since 10.5.x I think) and there're various threads about this in the forums, please see: Manually disconnecting and reconnecting the USB headset solves the issue, but it reoccurs after 20 minutes. Noisy, robotic voice output after about 20 minutes Talk in TS3 for Mac for about 20-25 minutes. Then the voice turns into a noisy, "robotic" sound. Headset) on any Mac OS 10.6.x system, it works quite well for about 20 minutes. After the trial just buy and use, no subscriptions.After connecting a USB audio device (e.g. MorphVOX Pro voice changing software is fully functional for a free 7 day trial. Sound like the character you play in-game whether you choose to be a grumpy dwarf or a mighty giant. ![]() ![]() Use it for changing your voice while role-play and add fun to online games. Its high-quality sound is perfect for creating voice-overs for your latest video or audio project. Superb voice changing algorithms and ultra-quiet background cancellation make it one of the cleanest-sounding voice changers available on the market. Fool your friends: sound like you're in the middle of a traffic jam or shopping at the mall. Try out the "Backgrounds" feature which lets you add any background sound while you talk. Turn MorphVOX into a soundboard with quick keys to send out farts and drum-rolls while still modding your voice. Tweak each of these voices to your heart's content to produce even more voice combinations.ĭownload free and premium sound packs. Take your voice-changing to a new level with superior voice-learning technology, background cancellation, and sound quality.Ĭlick here to watch the demo of the softwareĭownload free and premium voices adding many new voices to MorphVOX. MorphVOX TM Mac will change your voice online and in-game and your Mac computer. ![]()
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